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Old Sep 08, 2005, 03:43 PM // 15:43   #61
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Quote:
Originally Posted by sixdartbart
Algren do you feel cheated? Do you want your money back? Are you just a troll? It was a free expansion and 5 mins after it's released you are here bitching about. incredible. do us all a favor and go stand in your closet and bitch to yourself you obviously don't like this game so go stand there alone and stop bothering the rest of us that might actually like this game. Thanks
Well put.

I just do not get it, why the hell people complain when getting free stuff.
If you do not like it then click on start -> settings -> control panel-> add and remove and then uninstall the game and go play something else.

Stop complaining and ruining the mode for everyone else.
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Old Sep 08, 2005, 04:17 PM // 16:17   #62
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Originally Posted by IxChel
<rant>
Every other operating system (especially the free ones) just don't
have problems with disk fragmentation since they automatically
defragment in the background; why the most popular and expensive
operating system on the market fails so miserably at this simple
task is just beyond me.
</rant>
It's because disk activity kills performance. It doesn't matter how fast your CPU is or how much RAM you have, while the computer is reading from disk you will take a severe performance-hit on any application which needs to read from disk or which is partly swapped to disk. Try copying a 1GB file between two disks or two partitions while playing a game - performance will be awful. And unfortunately even background defragging kills performance the same way.

Servers get away with it because they don't run games or timing-critical apps, plus servers more often use scsi disks (for this very reason, it improves multitasking during disk access).
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Old Sep 08, 2005, 04:39 PM // 16:39   #63
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i told you to come with my guild bro
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Old Sep 08, 2005, 04:42 PM // 16:42   #64
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Originally Posted by Algren Cole

2) Still Can't Toggle Capes - 3 lines of code must be too much for ArenaNet to bother with...regardless of how much the community wants it
Since you have such intimate knowledge of their code and are good enough to know exactly how many lines would need to be changed why don't you just send them the code for free.

else I suggest a large 64oz mug of STFU.
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Old Sep 08, 2005, 04:44 PM // 16:44   #65
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Originally Posted by Galatea
So far, my only complaint about this update is the following change:
The green Quest Arrows now guide you towards the next step of the quest even if it is more than one map away.

I took the "Defend Droknar's Forge" quest at Droknar's Forge and decided to try it out. The green star led me outside of the city, so I went, following the green star/arrow as I went, only to realize that it was leading me to Copperhammer Mines -- and I could have easily just map-travelled there. So, I did. I check my map to see where it wants me to go.. and again, it just led me to cities that I already had on my map. It was late already and out of frustration, I logged out and didn't complete the quest yet.

So, I'm trying it again this morning.. I'm currently in Granite Citadel (map-travelled there). Not sure where my actual destination is, because I think the star is pointing to another zone to a new area. -_-;;

Did you not read the quest description? It does clearly state that this guy you're fighting is in mineral springs. Most quests do state (at least roughly) where you are heading.

That being said, it can definitely throw a person off when exploring and following the green dot. Perhaps if a quest is more the than a map away the dot can be another color. Or if it's more than a map or 2 away it could be yet another color to kind of indicate how far away it is. Just make it a bit clearer as to where it's going.
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Old Sep 08, 2005, 04:47 PM // 16:47   #66
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Quote:
Originally Posted by Freyas
Algren- it's a bit more complicated for some things than you think. For example, in having a cape toggle, they have to add a UI update to allow you to turn it off- meaning they have to work it into the current UI, probably requiring other things to move as well. Then they have to tie the UI trigger to toggle the capes, translate the UI addition into a couple dozen languages, make sure it fits and works right at different resolutions, as well as in windowed/fullscreen mode in each resolution, since that changes the viewable area on the screen as well. They'd also have to add in code to check to see if you even belong to a guild with a cape, and likely change the UI depending on whether or not you even have a cape to toggle. I'm sure that they will have toggleable capes sometime in the future, but it's far more complicated than 3 lines of code.
Wow... a person who actually codes understands that just achieving the effect in three lines (assuming it is that simple given their code) doesn't mean that it can be implemented in three lines of code. There are other non-code issues with cape removal. What would happen with the arenas where you are given a RED or BLUE cape EVEN if you don't have one... there would have to be code that DIDN'T hide that object in that case... damn more code.

Algren is an idiot whiner.
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Old Sep 08, 2005, 04:49 PM // 16:49   #67
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easy treewalker. i am sure all algren is guilty of is an exaggeration, I am sure you are guilty of the same every now and then as we all are.

just chill and the updates will come as they come
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Old Sep 08, 2005, 04:49 PM // 16:49   #68
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Quote:
Originally Posted by cunninghambone
Why do these forums always turn into personal attacks. The dudes complaints were justified. I wish people would respect others opinions rather than bashing them. The reason all this stuff got changed was because of people's opinions. If all the people who wanted better merchant trade made a comment about it, would everyone be like, "Shut up bitch, quit playing!". Then we would have been stuck with those old merchant windows where all the items ran together and you couldn't tell what you were selling. While I don't agree with all of his statements, I respect his opinion. MMMMM....tolerance....
The dude's complaints were NOT justified. As for tolerance he should show some for the dev team. As one person said the OP could have said that he was dissapointed that some things did not happen and make suggestions... the TONE of his post was negative and that is what he reaped.
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Old Sep 08, 2005, 04:54 PM // 16:54   #69
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Quote:
Originally Posted by Algren Cole
1) No New Trade System - The one thing the game needed...it didn't get. After weeks and weeks of delaying and hiding behind bullshit promotions like PvPX...they couldn't even manage to put together a simple town area where people could go to trade.

2) Still Can't Toggle Capes - 3 lines of code must be too much for ArenaNet to bother with...regardless of how much the community wants it

3) Grenths Footprint Forces Me To Play With Other People - this forces me to realize just how stupid most people are. I run from Copperhammer to citadel because my ranger doesn't have citadel...find a group we go outside and the entire group gets pwned in 30 seconds. I run to grenths...4 people map out before I get there. This happens 4 more times

4) Chest Keys - if they dropped something more valuable than the key itself I'd probably have a heart attack and shit myself

5) Superior Salvage Kits - Can anyone explain to me why this kit costs 400 gold more than just buying 4 expert salvage kits??



add to the list...or put down what you like...or do whatever.

Instread of complain, Don't worry! Be happyyy! Put all your troubles behind! Let your hair out and forget about the whine!

Don't worry! Be happyyyy!

I am truly satisfied with the progress A-Net is making. Have they devised the next generation in hypersonic space planes or the next Space Shuttle or the next mag-lev train or the next ... What A-Net has done is provide significant updates to the game I enjoy, and hopefully you doooo as wellllllll -- yeah! Thank you .... Thank you

I write this in the hope that we will all enjoy this game and the many updates provided by the men and women at A-Net. Cya online as Ayla, Shadows, Zenaide, Zion Reloaded, Chimera Sophia, Zion Kull, Judgement and Mercy, and Neemah Piledriver.
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Old Sep 08, 2005, 04:56 PM // 16:56   #70
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Quote:
Originally Posted by Algren Cole
SJG: A checksum is a value which is computed which allows you to check the validity of something...it means exactly what I think it means. And why does there need to be a user interface? Why can't there be a toggle key..or an option in your options menu? Why does it have to be a big flashy button in the middle of your screen for you to know how to use it?
Do you know they are using a checksum? There are other ways to determine those things...

Sure it can be a toggle, a check box, a radio button. Those should be somewhat easy for them to do... (they have them for the weapon slots), but they would still need to decide where to put that... on the character sheet - one model could have a cape the other would not, in game options,... there are other things than just lines of code.

What about guildmasters that want to FORCE the wearing of the cape? Nothing to do with code... but some guild masters might like to force it... and that would be fair.
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Old Sep 08, 2005, 05:00 PM // 17:00   #71
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Quote:
Originally Posted by salja Wachi
easy treewalker. i am sure all algren is guilty of is an exaggeration, I am sure you are guilty of the same every now and then as we all are.

just chill and the updates will come as they come
Probably in the post about Algren, heh?
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Old Sep 08, 2005, 05:03 PM // 17:03   #72
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(put on flame shield)

wonder how long before a mod axe this thread?

(take off shield)

I kind of like the new update, although i don't get why they have to charge people to join guild (100 golds is easy to make)

One feature i love, the key for good drops system. I brought 4 keys last night and went into Sorrow Furnace and found one of those locked treasure chest. So i use my key and unlock it for a good gold shield that give -4 damage. But it seem that you have to buy keys instead of waiting for it to drop for you. ( i been with a group for 2 hours and only 1 key drop )
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Old Sep 08, 2005, 05:14 PM // 17:14   #73
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Actually, the superior ID and superior salvage kits save NO space whatsoever. It's just a tool for the lazy.

Seriously, when was the last time you were either in a mission or farming and used more than 25 charges to ID/salvage things? Chances are that, if you are doing that much, you're probably doing it IN TOWN already. So, all that it does is save the hassle of going to the merchant and buying a new one. BIG WHOOP. I'm sticking with the old ones - at least I thought that the superiors may give a little more functionality for the increased cost.
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Old Sep 08, 2005, 05:31 PM // 17:31   #74
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Quote:
Originally Posted by Jetdoc
Actually, the superior ID and superior salvage kits save NO space whatsoever. It's just a tool for the lazy.

Seriously, when was the last time you were either in a mission or farming and used more than 25 charges to ID/salvage things? Chances are that, if you are doing that much, you're probably doing it IN TOWN already. So, all that it does is save the hassle of going to the merchant and buying a new one. BIG WHOOP. I'm sticking with the old ones - at least I thought that the superiors may give a little more functionality for the increased cost.

well the drop rates are hugely increased now so i disagree with the lazy part. i filled up my entire inventory last night in just one quest.

so yes you do need to salvage while not in town if you want sapce to pickup more things.

especially since there are tons of chests now which gives items you will not be salvaging right away.
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Old Sep 08, 2005, 05:45 PM // 17:45   #75
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I biggest any only main complaint is the nerfing of attribute point adjustments, You can only adjust them in town so NO more on the fly adjustments outside of town!

This is a huge nerf aimed mostly at soloers but it effects every player this time. It is just another in their long line of nerfs to try and force people to play they way they Anet want them to play instead of the way the players wants to play.
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Old Sep 08, 2005, 05:47 PM // 17:47   #76
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Quote:
Originally Posted by salja Wachi
so yes you do need to salvage while not in town if you want sapce to pickup more things.
But do you do more than 25 ID's or 25 salvages in ONE outing? I find it to be really rare that I would need to do that. ID's are simply for the impatient - you really don't need to do them unless you're deciding on which item to drop (because you're full) or if you want to know if you should salvage some armor you found.

The salvages I can see, but again it depends on what you're salvaging. If you make a habit of salvaging every weapon you find, then I would say that it is reasonable to say that the extra 4g per salvage may be worth the extra slot or two. I generally try to salvage only armor and crafting items and leave the weapons for the merchant to buy.
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Old Sep 08, 2005, 05:47 PM // 17:47   #77
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Quote:
Originally Posted by Cobalt
I biggest any only main complaint is the nerfing of attribute point adjustments, You can only adjust them in town so NO more on the fly adjustments outside of town!

This is a huge nerf aimed mostly at soloers but it effects every player this time. It is just another in their long line of nerfs to try and force people to play they way they Anet want them to play instead of the way the players wants to play.

actually they fixed attributes. no more having to wait till you gain exp to hcange them back again. if anything this will give players a chance to experiment more with their builds.
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Old Sep 08, 2005, 05:49 PM // 17:49   #78
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Originally Posted by Jetdoc
But do you do more than 25 ID's or 25 salvages in ONE outing? I find it to be really rare that I would need to do that. ID's are simply for the impatient - you really don't need to do them unless you're deciding on which item to drop (because you're full) or if you want to know if you should salvage some armor you found.

The salvages I can see, but again it depends on what you're salvaging. If you make a habit of salvaging every weapon you find, then I would say that it is reasonable to say that the extra 4g per salvage may be worth the extra slot or two. I generally try to salvage only armor and crafting items and leave the weapons for the merchant to buy.
well since the made the drop rate so much higher now it is a good thing that you can id them on the fly. that way if it turns out to be something you do not want or need you can salvage it right there and not have to waste a slot till you get abck to town.

try the quest defending draknors (run the entire thing ) and yo will see how fast your inventory fulls up
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Old Sep 08, 2005, 05:53 PM // 17:53   #79
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question ... did Anet intend on releasing Grenths Footprint's and Sorrow's Furnace on the 7th ... as stated in their press release? Yes. Did the live up to their word? Yes. Did they make it easier to get skill points? Yes. Did they fix the issue with refund points? Yes.

Well ... Im happy. I can have patience for the other things that we want.
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Old Sep 08, 2005, 05:59 PM // 17:59   #80
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Quote:
Originally Posted by salja Wachi
well since the made the drop rate so much higher now it is a good thing that you can id them on the fly. that way if it turns out to be something you do not want or need you can salvage it right there and not have to waste a slot till you get abck to town.

try the quest defending draknors (run the entire thing ) and yo will see how fast your inventory fulls up
Doesn't everybody already do this?!?!?

I've been expert salvaging everything non-gold for months now. Perhaps that explains the 1000 steel i've collected? I just gave up trying to sell purple items and such.

And now with this new update->if it's not gold, max dmg, and a perfect dmg mod (15>50, 20<50, 15% enchanted, etc.) it's getting salvaged right away....or shop sold if the mods are suck. With the new system nobody is going to buy any non-perfect items anyways.

Hopefully weapon upgrades will stay somewhat stable. But even then the prices should go down drastically.
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